package nin.ja;

/* Container for information */
public class GameObject {
	
	private Vector position;
	private Vector direction;
	private Vector acceleration;
	
	
	public GameObject(){
		position = new Vector();
		direction = new Vector();
		acceleration = new Vector();
	}
	
	// Reset all values
	public void reset(){
		
	}
	
	public Vector getPosition(){
		return position;
	}
	
	public Vector getDirection(){
		return direction;
	}
	
	public Vector getAcceleration(){
		return acceleration;
	}
	
	public void setPosition(Vector position){
		this.position = position;
	}
	
	public void setDirection(Vector direction){
		this.direction = direction;
	}
	
	public void setAcceleration(Vector acceleration){
		this.acceleration = acceleration;
	}
}
